Containers API
入口path: containerd/api/services,其中的每个service中都定义各自负责模块的rpc接口。
List
以containerd list为例子 首先是函数入口:
func _Containers_List_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ListContainersRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(ContainersServer).List(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/containerd.services.containers.v1.Containers/List",
}
//这个handler就是API具体的处理逻辑
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(ContainersServer).List(ctx, req.(*ListContainersRequest))
}
return interceptor(ctx, in, info, handler)
}
对应接口的实现都在path: containerd/services,对应service的plugin的path在: containerd/services/containers/service.go, 通过对应Service的client为上层提供调用接口,上文中提到的List接口,在path: containerd/services/containers/local.go中,
func (l *local) List(ctx context.Context, req *api.ListContainersRequest, _ ...grpc.CallOption) (*api.ListContainersResponse, error) {
var resp api.ListContainersResponse
return &resp, errdefs.ToGRPC(l.withStoreView(ctx, func(ctx context.Context, store containers.Store) error {
containers, err := store.List(ctx, req.Filters...)
if err != nil {
return err
}
resp.Containers = containersToProto(containers)
return nil
}))
}
根据 withStore 函数可以得到 store 为 metadata.NewContainerStore,路径 containerd/metadata/containers.go 中,containerStore 结构体是包裹的是操作数据库。
func (s *containerStore) List(ctx context.Context, fs ...string) ([]containers.Container, error) {
namespace, err := namespaces.NamespaceRequired(ctx)
if err != nil {
return nil, err
}
filter, err := filters.ParseAll(fs...)
if err != nil {
return nil, errors.Wrapf(errdefs.ErrInvalidArgument, err.Error())
}
bkt := getContainersBucket(s.tx, namespace)
if bkt == nil {
return nil, nil // empty store
}
var m []containers.Container
if err := bkt.ForEach(func(k, v []byte) error {
cbkt := bkt.Bucket(k)
if cbkt == nil {
return nil
}
container := containers.Container{ID: string(k)}
//从boltdb的存储格式转化为Container结构
if err := readContainer(&container, cbkt); err != nil {
return errors.Wrapf(err, "failed to read container %q", string(k))
}
if filter.Match(adaptContainer(container)) {
m = append(m, container)
}
return nil
}); err != nil {
return nil, err
}
return m, nil
}
func getContainersBucket(tx *bolt.Tx, namespace string) *bolt.Bucket {
return getBucket(tx, bucketKeyVersion, []byte(namespace), bucketKeyObjectContainers)
}
//是个嵌套的bucket结构,从最后的name为:bucketKeyObjectContainers的Bucket中取出value
func getBucket(tx *bolt.Tx, keys ...[]byte) *bolt.Bucket {
bkt := tx.Bucket(keys[0])
for _, key := range keys[1:] {
if bkt == nil {
break
}
bkt = bkt.Bucket(key)
}
return bkt
}
Create
入口
func _Containers_Create_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(CreateContainerRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(ContainersServer).Create(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/containerd.services.containers.v1.Containers/Create",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(ContainersServer).Create(ctx, req.(*CreateContainerRequest))
}
return interceptor(ctx, in, info, handler)
}
执行逻辑同样位于在path: containerd/services/containers/local.go中
func (l *local) Create(ctx context.Context, req *api.CreateContainerRequest, _ ...grpc.CallOption) (*api.CreateContainerResponse, error) {
var resp api.CreateContainerResponse
if err := l.withStoreUpdate(ctx, func(ctx context.Context, store containers.Store) error {
container := containerFromProto(&req.Container)
created, err := store.Create(ctx, container)
if err != nil {
return err
}
resp.Container = containerToProto(&created)
return nil
}); err != nil {
return &resp, errdefs.ToGRPC(err)
}
// 发出事件Event
if err := l.publisher.Publish(ctx, "/containers/create", &eventstypes.ContainerCreate{
ID: resp.Container.ID,
Image: resp.Container.Image,
Runtime: &eventstypes.ContainerCreate_Runtime{
Name: resp.Container.Runtime.Name,
Options: resp.Container.Runtime.Options,
},
}); err != nil {
return &resp, err
}
return &resp, nil
}
//最后落到存储层
func (s *containerStore) Create(ctx context.Context, container containers.Container) (containers.Container, error) {
namespace, err := namespaces.NamespaceRequired(ctx)
if err != nil {
return containers.Container{}, err
}
if err := validateContainer(&container); err != nil {
return containers.Container{}, errors.Wrap(err, "create container failed validation")
}
//如果没有创建过才去创建
bkt, err := createContainersBucket(s.tx, namespace)
if err != nil {
return containers.Container{}, err
}
//又去创建了个子bucket,在containersBucket下边
cbkt, err := bkt.CreateBucket([]byte(container.ID))
if err != nil {
if err == bolt.ErrBucketExists {
err = errors.Wrapf(errdefs.ErrAlreadyExists, "container %q", container.ID)
}
return containers.Container{}, err
}
container.CreatedAt = time.Now().UTC()
container.UpdatedAt = container.CreatedAt
if err := writeContainer(cbkt, &container); err != nil {
return containers.Container{}, errors.Wrapf(err, "failed to write container %q", container.ID)
}
return container, nil
}
综上所述,Containers相关的接口基本上是在维护容器相关的metadata.想要创建完整的容器还需要依赖其他的接口比如Task相关的接口。
A container is a metadata object that resources are allocated and attached to